What I’ve been up to. VILE

Hey all,

It’s been quite awhile since I’ve posted something. I recently moved from Dallas to Seattle, and it was quite an adventure. We’ve been getting settled in. We being Kris, Froo and Bran. It’s amazing here. A murder of crows flies over the house twice a day. I just love saying and writing “Murder of crows”! There were some problems and some changes with That Nerd show, and there have been a ton of other little changes.

 

Some of you may know that I’ve been working on “Vile” and finishing up my children’s book “Helgen’s Tale” as well. Laith Alabbad and Carl Bolton are the co-creators with Vile and we are in production or creation right now. I’m posting a couple of the pages to whet appetites and hopefully, we can raise awareness for the comic. I love it and think it’s going to be amazing. More to come, and I hope to get some game reviews and other cool stuff up soon too.

 

R

 

 

The first page of Vile.

Cover of vile

Vile Page 2 demo

 

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UBISOFT® TAKES PLAYERS ACROSS THE HIMALAYAS WITH FAR CRY 4

Keeping up with Ubisoft’s press releases is a full-time job lately. E3 has seen around 10 press releases, with a few of them coming in the wee hours. This release concerns Far Cry 4. Looks like The next-gen is finally here folks. Far Cry 4 will be one of the first franchises to be solely released for next-gen consoles. It’s definitely the most successful. Read on for more details about Far Cry 4 and keep checking back for the latest in E3 news. ESPECIALLY Ubisoft news. Plus, this screenshot is of a smoking monkey. Let’s hope that’s an E-cig the little primate is puffing on too.

 

 

I'm not touching you, I'm not touching you.

I’m not touching you, I’m not touching you.

Sequel to the #1 Rated Shooter of 2012*
Will Re-Imagine the Open World Cooperative Experience

LOS ANGELES, CA — June 9, 2014 — Today, at the Electronic Entertainment Expo (E3) in Los Angeles, Ubisoft® showcased Far Cry® 4, the much anticipated sequel to the #1 rated shooter of 2012. Players can now bring a friend along on their open world journey, making Far Cry 4 the ultimate Far Cry® experience.

Hidden in the towering Himalayas lies a country steeped in tradition and violence. You are Ajay Ghale, returning to the country of your birth, the lush forests and harsh snowcapped summits of Kyrat, to fulfill your mother’s dying wish of spreading her ashes. This striking and unpredictable country offers visitors opportunity and peril. You quickly find yourself caught up in a rebellion to overthrow the oppressive regime of Pagan Min, a man known as much for his sense of style and charisma as his cruelty and calculated brutality. Navigating the treacherous landscape, you find your fate increasingly determined by the choices you make because in Kyrat, every second is a story.

In Far Cry 4, you’ll conquer fortress outposts from the back of a six-ton elephant and take to the skies as you rain down explosives from the seat of your gyrocopter. The vertical landscape of the Himalayas isn’t just a pretty backdrop, but a playground that encourages the player to fight, hunt and explore, grappling up cliffs or launching into the air, plummeting to the valley below in a controlled free fall with your wing suit. You’ll carry with you a truly unique arsenal of weaponry that lets you play your way, whether it’s sniping, sneaking or all-out assault. When all else fails, animals can be your biggest allies or your greatest danger, as Kyrat’s wilderness delivers on the promise of a true open world anecdote factory.

For the first time in any Far Cry game, you’ll be able to hunt, fight and explore in the open world with a friend. With co-op Guns for Hire, you can invite a friend into your world to liberate towers, take over outposts and share in the spoils. Hurk, from the Monkey Business add-on content of Far Cry® 3, joins in the fight to take over Kyrat.

Players who purchase Far Cry 4 on PlayStation® will get an exclusive set of Keys to Kyrat, allowing them to invite a few of their friends on PlayStation®Network to tackle the open world together, even if they don’t yet own the game.

Development on Far Cry 4 is being led by Ubisoft Montreal in collaboration with Ubisoft Red Storm, Ubisoft Toronto, Ubisoft Shanghai and Ubisoft Kiev. The game will be available worldwide on November 18 for PlayStation®4 computer entertainment system, PlayStation®3 computer entertainment system, Xbox One, the all-in-one games and entertainment system, Xbox 360 games and entertainment system from Microsoft and Windows PC.

Customers who pre-order Far Cry 4 receive a free upgrade to the Limited Edition which includes Hurk’s Redemption, a series of three action-packed single-player missions featuring the popular character, Hurk, from Far Cry® 3. The Limited Edition also includes Hurk’s signature harpoon gun called The Impaler. Pre-orders are now available at all major retailers.

The Kyrat Edition will also be available for any fan looking to fully immerse themselves in the world and culture of Kyrat. The Kyrat Edition includes the Limited Edition with Hurk’s Redemption, as well as exclusive collectible items and extra playable content. This edition also includes a figurine of the despotic Pagan Min seated on an elephant throne, a travel journal to record your own adventures, a propaganda poster and a traveler’s map of Kyrat.

For more information on Far Cry 4, please visit: farcrygame.com

For the latest on all of Ubisoft’s games, please visit: ubiblog.com

 

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IMPOSSIBEAR TAKES CENTER STAGE IN ‘BRAVEST WARRIORS 2014 IMPOSSIBEAR SPECIAL

Listen up, err, read up faithful readers and comic lovers. Boom! is at it again with Bravest Warriors. These folks put out some of the best comics in the business. Look for some reviews starting soon! Read on to find out more.

IMPOSSIBEAR TAKES CENTER STAGE
IN ‘BRAVEST WARRIORS 2014
IMPOSSIBEAR SPECIAL’

Bravest Warriors 2014 Impossibear Special Cover A
BRAVEST WARRIORS 2014 IMPOSSIBEAR SPECIAL Cover A by Ian McGinty

Bravest Warriors 2014 Impossibear Special Cover B
BRAVEST WARRIORS 2014 IMPOSSIBEAR SPECIAL Cover B by Andy Hirsch
 

June 9,  2014 – Los Angeles, CA – Finally, the true leader of the Bravest Warriors is getting his own comic! This June, the jivest rainbow bear to have ever worn butter skates is taking the spotlight in the BRAVEST WARRIORS 2014 IMPOSSIBEAR SPECIAL. A fantastic team of all-star indie creators has come together to make what is probably the greatest comic in history, because…Impossibear. Creators Kevin PanettaNikki Mannino(BRAVEST WARRIORS), Jeremy Sorese (STEVEN UNIVERSE), Kevin Church(ADVENTURE TIME), Kat LeyhPaulina Ganucheau (THE AMAZING WORLD OF GUMBALL), and Jess Fink (ADVENTURE TIME) are donning orange mustaches and bringing you a collection of stories that are all about the Bravest Warriors’ favorite. No, not Catbug, it’s Impossibear! While the Bravest Warriors are off on a mission, Impossibear and Catbug are up to no good and having all sorts of shenanigans that are definitely not Impossibear’s fault.

“Honestly, how could we not make a comic all about Impossibear? Have you seen his butter skating performances?” said BOOM! Studios Editor-In-Chief Matt Gagnon under some duress. “The bear’s a genius, so we gathered some of the best indie talent out there to do these stories justice. What…oh, right…’Catbug is a little crybaby, Impossibear is way cooler.’ There, I read it, now can you please untie me, Impossibear?”

BRAVEST WARRIORS 2014 IMPOSSIBEAR SPECIAL #1 arrives in comic shops this week on June 11th with a cover price of $4.99 under Diamond order code APR141022. The main cover is illustrated by Ian McGinty (ADVENTURE TIME), with an incentive cover available in a limited quantity drawn by Andy Hirsch (GARFIELD). Not sure where to find your nearest comic retailer? Use comicshoplocator.com or findacomicshop.com to find one! It’s also available for order directly from boom-studios.com.

 

ABOUT BOOM! STUDIOS
Founded by Ross Richie in 2005, Diamond Gem Award-winning “Best Publisher” BOOM! Studios (boom-studios.com) generates a constellation of best-selling Eisner and Harvey Award-winning original and licensed comic books and graphic novels with the industry’s top talent. BOOM! Studios is the home of Mike Carey’s SUICIDE RISK, Clive Barker’s NEXT TESTAMENT and HELLRAISER, Paul Jenkins and Humberto Ramos’ FAIRY QUEST, PLANET OF THE APES, Max Bemis’ POLARITY and Mark Waid’s IRREDEEMABLE. Steven Grant’s graphic novel 2 GUNS was recently released as a feature film from Universal Pictures, starring Denzel Washington and Mark Wahlberg. BOOM!’s all-ages imprint KaBOOM! publishes Charles Schulz’ PEANUTS, Jim Davis’ GARFIELD, Cartoon Network’s ADVENTURE TIME and REGULAR SHOW, Mike Kunkel’s HEROBEAR AND THE KID, and Roger Langridge’s Eisner Award-winning SNARKED. In June 2013, BOOM! acquired Archaia Entertainment (archaia.com). Archaia is the Eisner and Harvey Award-winning graphic novel publisher of MOUSE GUARD, COW BOY, GUNNERKRIGG COURT, RUST, SPERA, JIM HENSON’S TALE OF SAND, and many other great titles. In October 2013, BOOM! Studios entered into a unique first-look relationship with 20th Century Fox, giving the studio access to its library of titles and giving the publisher access to Fox’s vast catalog of films.
 

BOOM! Studios
Twitter = @boomstudios
Facebook = facebook.com/BOOMStudiosComics

Bravest Warriors
Twitter = @BravestWarriors

Kevin Panetta
Twitter = @kevinpanetta

Jeremy Sorese
Twitter = @jeremy_sorese

Kevin Church
Twitter = @Kevin_Church

Paulina Ganucheau
Twitter = @PlinaGanucheau

Jess Fink
Twitter = @JessFink

Ian McGinty
Twitter = @ianmcginty

Andy Hirsch
Twitter = ItsAndyHirsch

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UBISOFT® ENTERS THE CHAOS AND BRUTALITY OF THE FRENCH REVOLUTION WITH ASSASSIN’S CREED® UNITY

Alright folks, this is fresh from E3 2014. Seems the fine French folks at Ubi are ready to give us some more details about the new Assassin’s Creed installment. I know I haven’t picked up the serious since the second installment, but I’m looking forward to firing up the PS4 and giving the series another shot. Check the details below, and make sure to comment. Are you ready for the new installment, or are you burned out on the series?

 

Assassin’s Creed® Unity Available in stores on October 28 


LOS ANGELES — June 9, 2014 — Today, at the Electronic Entertainment Expo (E3), Ubisoft announced that the next installment of the 76 million unit-selling Assassin’s Creed franchise, Assassin’s Creed Unity, will be released worldwide on October 28. Assassin’s Creed Unity will be released on Xbox One video game and entertainment system from Microsoft, PlayStation®4 from Sony Computer Entertainment Inc. and PC.

Assassin’s Creed Unity is being developed by the veteran Assassin’s Creed team in Ubisoft Montreal with support from nine Ubisoft studios around the world*. Set in a once-magnificent Paris, Assassin’s Creed Unity plunges into the terror of the 1789 French Revolution and features the most dense and immersive Assassin’s Creed city ever created. Through the streets of Paris, the starving inhabitants are set to take up arms for freedom and equality. In this time of chaos and brutality, a young man named Arno, wounded by the loss of those he loved, sets on a deadly path of redemption. Arno’s pursuit throws him into the middle of a ruthless struggle for the fate of a nation, and transforms him into a true Master Assassin.

Assassin’s Creed Unity reinvents the franchise, starting with the core gameplay pillars that have defined the series from the beginning: navigation, stealth and combat. Players will carve their way through a stunning, full-scale open-world Paris, thanks to the power of the new Anvil engine, rebuilt from the ground up for new generation consoles. Assassin’s Creed Unity gives players full control parkour mechanics, a reinvented fighting system for a richer combat experience, a new stealth mode, cover system and crowd manipulation techniques. Players can channel their inner Assassin, customizing weapons, equipment, outfits and specialized skills to match their play style.

In addition to the sprawling single-player campaign, players can join with up to three friends and take part in story-driven online co-op missions designed specifically for Assassins to play together. Skills and unique gear acquired in the single-player missions will be accessible in co-op and will define a player’s personalized Assassin’s style, whether emphasizing brute force, agility or stealth. Players also will select a unique co-op skill that will help the team survive, evade or fight more effectively to the benefit of the team.

In North America, gamers can purchase the Assassin’s Creed Unity Collector’s Edition. The premium collector’s edition includes the new Assassin Arno as a lifelike 16” figurine poised atop an iconic gargoyle, a music box which plays a remixed version of the Assassin’s Creed Unity theme, the official soundtrack, an art book and two in-game missions.

Players who pre-order Assassin’s Creed Unity will receive 2 bonus offers.  The first is an exclusive single player mission, The Chemical Revolution, offering 30 minutes of additional gameplay. During this mission the player will help Lavoisier the “Father of Modern Chemistry” to escape from his kidnappers and recover his poison bomb formula.

The second is access to the Guillotine Spin to Win Game. Every Friday through launch, consumers have a chance to win a new, incredible prize and receive five more  spins and more chances to win.  For a chance to win, consumers can go to AssassinsCreed.com/play and spin the Guillotine wheel and to try to hit the jackpot.

Potential prizes include:
•    Exotic trips – Paris, Ubisoft Montreal, Comic-Con
•    Games and digital content
•    Exclusive apparel and gear
•    Home Entertainment Systems 
•    And more

Ubisoft also announced the Assassin’s Creed Unity Phantom Blade, a life-size replica of Arno’s new signature weapon. This limited-run collectible designed by the award-winning McFarlane Toys features a functional hidden blade, retractable crossbow arms, and a soft firing dart. Players can display this as part of their collection or wear it to complete the ultimate Assassin look. The Phantom Blade will be available while supplies last in select countries on October 28. It is priced at  $59.99 USD in the United States.

For more information on Assassin’s Creed, please visit: assassinscreed.com and facebook.com/assassinscreed.

For the latest on all of Ubisoft’s games, visit the UbiBlog: http://www.ubiblog.com


* The following studios are working on Assassin’s Creed Unity: Ubisoft Montreal (lead), Ubisoft Toronto, Ubisoft Québec, Ubisoft Annecy, Ubisoft Montpellier, Ubisoft Bucharest, Ubisoft Kiev, Ubisoft Shanghai, Ubisoft Chengdu Ubisoft Singapore.

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‘THE COLLECTOR’ FINALLY AVAILABLE IN ENGLISH

ARCHAIA TO MAKE SERGIO TOPPI’S
‘THE COLLECTOR’ FINALLY AVAILABLE
IN ENGLISH

BOOM! Studios releasing the collector for us English speakers.

The Collector coming in English

THE COLLECTOR Cover by Sergio Toppi
May 29,  2014 – Los Angeles, CA – The late Sergio Toppi is considered one of the greatest sequential masters of our time, influencing generations of comic artists and illustrators with his beautifully detailed line work, including Sean Gordon Murphy, Simone Bianchi, Walt Simonson, Bill Sienkiewicz, and Francesco Francavilla. Archaia, an award-winning imprint of BOOM! Studios, is proud to announce the September release of THE COLLECTOR, Toppi’s longest-running original series, now translated into English for the first time since its debut in 1984. Archaia previously published Toppi’s SHARAZ-DE: TALES FROM THE ARABIAN NIGHTS to much acclaim.

 

Toppi’s breathtaking line work and composition will leave you staring at his pages for hours. While this oversized edition serves as much as an art book as a comic, the adventures of the globe-scouring, daredevil Collector will appeal to fans of the Indiana Jones movies, Five Ghosts, or Doc Savage.

 

“Not everyone realizes how much of an influence Toppi was to some of today’s most successful creators,” said BOOM! Studios Editor-in-Chief Matt Gagnon. “When Archaia released SHARAZ-DE early last year, new fans began to discover what a classic illustrator he truly was. Now, with this English translation of THE COLLECTOR, one of his seminal works, it’s our pleasure to continue to publish the masterworks of one of the all-time greats.”

 

Far from the auction halls of the elite, The Collector seeks out rare and mysterious artifacts across the world. He is as at home in the salons of Paris as he is in the jungles of Borneo. Set against the backdrop of late 19th-century colonialism, THE COLLECTOR is a delightful, swashbuckling adventure! This edition features an introduction by Sean Gordon Murphy (The Wake).

 

THE COLLECTOR hardcover graphic novel arrives from Archaia in comic shops on September 3rd with a cover price of $34.99. It will be available for pre-order through comic shops starting May 28th. Not sure where to find your nearest comic retailer? Use comicshoplocator.com or findacomicshop.com to find one!

 

 

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“The Fall” review for MAC: Kickstarted Indie hybrid is a modern classic

When game fans trust in a relative unknown on kickstarter, they trust that their faith and money goes into the right hands. It takes intelligence, hard-work and a good idea to be a success. You have to think outside of normal parameters and protect your dream at all costs. This philosophy is at the heart of The Fall-literally and philosophically.

The Fall starts shortly after your craft lands on an unfamiliar planet. You quickly learn that it is not a human that is in control of the game, it’s an advanced A.I. named A.R.I.D. The pilot  inside the advanced combat suit is critically injured and incapacitated, and A.R.I.D. is in control. The advanced A.I. that is the focus of The Fall has 3 guiding principles: Do not mis-represent reality. Protect your pilot at all costs. Obey.These principles are the focus of the game as you control A.R.I.D. in her quest to take her human and get him medical treatment.

The Fall is a quirky hybrid of action/adventure, platformer and survival horror. The combination isn’t just a novelty however, as the different elements are melded together seamlessly and I never felt as though anything was tacked on just for the sake of a new mechanic.

The story

As pointed out previously, you’re marooned on what seems to be a junk planet. You make uneasy friends with a cleverly adaptive Mainframe AI that is overseeing this planet’s operations, and you quickly realize that he is adept at gaming the system. You can only speak to him through various interfaces and monitors throughout the game. His appearance on the monitors is distorted,  reflecting the twisted and contorted “personality”.The system in this place is a droid training ground. In order to get your pilot medical attention, you have to go through a training process to learn to appease humans. Graduate from the domestic droid school, you get access to the medical area and get the much needed access to medical care for your pilot.

You are hounded throughout the game by a “malfunctioning” droid called the Caretaker. The Caretaker has a droid’s body and also has an uneasy relationship with the helpful A.I. His aim is to have you scrapped and repurposed and he will stop at nothing to see that happen. As the story progresses, you are faced with weighty decisions, and see the “progress” of the A.R.I.D. artificial intelligence. aShe shows compassion for his life, or perhaps it’s an obsession or fault in her coding.

You face decisions in The Fall that truly stand out. You are drawn into A.R.I.D.’s struggle, and though she has the voice of a dry, nearly unwavering robot, her voice takes on inflection and emphasis at times that makes you think there’s something more there. This A.I. is advancing and becoming human. Her personality explores some of the more dark and drastic aspects of humanity later in the game as well.

Gameplay

The Fall is a side scroller with light platforming elements. Some running, jumping and climbing are involved, but they aren’t overbearing and don’t take away from the gameplay. As I mentioned earlier, the elements of the different genres of game meld together very well.

There is combat involved as well. It’s not abundant, and the amount balances well with the adventure, point and click aspects of the game. You are first tasked with finding a side arm once you establish your surroundings, and when you find a gun you quickly realize its worth. The gunplay doesn’t stand out, but is more than serviceable. Basic cover and a cloaking element are available and do add a degree of depth to the game. The gunplay, while not a major focus of the game is satisfying. You start with a “charge then shoot” mechanic, and unlock semi-automatic later on. The satisfaction of the shooting comes when lining up a headshot on a droid and watching the head topple and “clank” on the ground. I credit the wonderful feeling to the exceptional sound design in the game. The “whizz” and “whir” and explosion of your pistol lead to impacts that feel really good. More on the sound later.

You will spend a good chunk of your time in The Fall backtracking and hunting items. Like any good adventure game, you’ll need to solve puzzles to open a door or defeat a foe, and especially to get through the droid training. Many of the puzzles are very clever, while some of them I had no clue how to solve, and it was trial and error before I found them, while others you literally fall into. None of the puzzles were terribly tedious and I never felt frustrated. I did feel a little like the folks that designed this game are used to being the smartest people in the room, though. One particularly grisly solution made me feel rather bright, and I smiled as soon as it presented itself.

Design and feel

When I first fired up The Fall, I noticed a couple of things that reminded me of other games. One, was the rudimentary DOS type interface for your pause screen and interface for A.R.I.D. and the other was how the game initially looked like Limbo, or Deadlight. Though, it is closer to Deadlight really. The game isn’t in the upper echelon as far as graphics go, but it is distinct and the soft glow of A.R.I.D.’s helmet is memorable.The atmosphere is downright frightening, and there is a feeling of dread throughout your journey. I felt as though I was in a place where I didn’t belong, and the side scrolling nature made me move at a terribly slow pace throughout.

In addition to a fine atmosphere, the game features top-notch sound design by Cameron Jarvis. Music is sparse for the most part, and the “whiz” and “hum” of your Mark 7 combat suit becomes a steady friend. It’s what tells you that you’re real. That and the “tink tink” of your boots and the warm purr of your gun-mounted flashlight. When the music does appear, it is appropriately tense. I love the whole design outside of one section below ground where it got a little abrasive. The effect didn’t last, as I didn’t linger in the section too long. Perhaps that was the point of the part of the score. Either way, it worked.

The voice acting is surprisingly good for such a small budget, especially A.R.I.D. whom is voiced by Alison Kumar. I’m not sure how tough it is to make a programmed droid sound authentic though. All of the voice acting has appropriate tone and was recorded well, and outside of one drunken wooden cutout in the domestic area of the facility, all of the dialogue is crisp and spot on.

What I’m loathing

For my regular readers, you know I typically add this section as an ode to Hunter S. Thompson and it’s a section where I point out anything that bothers me about a game. Really, outside of a lot of backtracking and a couple minor graphical hitches, there’s not much to dislike. I didn’t enjoy needing to point my light at everything to interact with it, or having to point my light or laser sight to fire, but minor annoyances truly. There are some little oversights however. Generally when you select to interact with an object, you will get a text pop-up telling you “I cannot” or such. In some sections of the game, that is replaced with a sound, sometimes nothing. Again, minor annoyances. Truly, I experienced fewer bugs than the majority of games I’ve played. That’s AAA games or indie. The coding seems really solid and well done.

The Verdict

The Fall really caught me a bit off guard, and the premise intrigued me but, I honestly didn’t expect a high level of quality. The Kickstarter raised just over 30,000 or so and I heard little buzz about the game. The Steam Greenlight program has been mostly a miss for me, as I have a backlog of games that I feel bad about posting because my experiences were so poor. That is not the case at all with The Fall. The story is absolutely the most original Sci-fi, A.I. horror story that I’ve experienced since Isaac Asimov. I’ve gone away from sci-fi after many disappointments like the Dead Space series, Star Wars and Trek, and many others. This story by Caleb Allard however hit home and made me think and evaluate. The characters are memorable and the story is such that it causes a problem for me as a writer. I enjoyed it so much, I’m nearly left speechless because I want you, the reader to enjoy it as well. The villain and scenarios are fresh and powerful, and the ending literally left me with my jaw hanging open. I almost wrote to John Warner at Over The Moon Games to call him a bastard. I didn’t, though I did call him faulty. Once you play the game, you’ll get that inside joke.

The Fall is must have for Sci-fi and horror games, or if you enjoy a good story.

 

finalgrade9

For more information on The Fall, go to http://www.overthemoongames.com

“It is the obvious which is so difficult to see most of the time. People say ‘It’s as plain as the nose on your face.’ But how much of the nose on your face can you see, unless someone holds a mirror up to you?” 
― Isaac AsimovI, Robot

I was granted  beta code via Steam for MAC by Over The Moon games for the purpose of this review. In total, I spent almost exactly 6 hours playing the game.

Developer:
Over The Moon
Based in Vancouver, BC

Release date:
May 30th, 2014

Platforms:
PC / Mac / Linux/ Wii U

Website:
overthemoongames.com/

Regular Price:

USD $9.99
CAD $9.99
EUR €6.99
GBP £5.99
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The Incredible Adventures of Van Helsing 2 delayed on MAC

Strange and unfortunate news from the monster hunting world- It seems Neocore games has decided, or has been forced to abandon the release of the game on MAC. I was looking forward to playing and reviewing the newest installment of the game, but woke to find that my review copy for MAC OSx was unplayable yesterday. I reached out to Neocore via their forums on STEAM, their website, as well as through twitter and was referred to support. I was able to get a response from their PR person, Julia Inzsol said she would keep me abreast of any news. As of today, there has been no official announcement about the unplayable “release” on Mac that users were not informed wouldn’t be ready and pre-orders were taken for. Here statement to me is below:

“Actually we still have issues around the Mac build, and we didn’t want to release it until it’s not perfect. We need a little more time to check all the things around the build, so the players can finally enjoy it as we imagined.We are terribly sorry about this and asking for your patience and understanding.We will release a beta from the Mac version tomorrow, and it would be amazing if some of the Mac users could help us testing the game, so we can make it perfect according to your feedback. We are really sorry about it, but we think it’s better this way than we release a game which is unfortunately still have problems.We’ll write a post about this, but now you know that this is the way it is.”

It’s always a bad sign when game reviewers aren’t able to review a game until its release date. In fact, I wasn’t informed that the game wouldn’t work on release day, and there was no announcement that the MAC version wasn’t playable. We’re not sure if this was an oversight by Neocore or something else. We will definitely keep you informed and update as soon as information is available.

For more information on The Incredible  Adventures of Van Helsing 2, visit here Neocore.

Richard Paul Davis

 

Here is a statement from Neocore on their Steam forums from Megapull_Neocore:

A message to Mac Customers
Dear Mac Customers,

We would like to apologize you for the current issue, which is that the Mac build is delayed due to development issues. We will release the build in the close future, and we can provide beta versions as well if they are required by the players. We are extremely sorry and therefore we would like to compensate by gifting all future Van Helsing II DLCs for our Mac users, who preordered the game.
We would like to ask for your patience and understanding until we release the Macintosh version of Van Helsing II, and once again, sorry for the inconvenience that we have caused.

NeocoreGames Team

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