Ladies and gentleman, for those that did not sit through Nintendo’s hour long video presentation for Super Smash Bros. here is a breakdown of many those features that were revealed. In addition, there is a ton of great screen shots and extra images for my faithful readers. Dig in everyone. Can anyone say “Amiibo support.”
8-Player Smash: In a major first for the franchise, a special mode lets eight players fight simultaneously in local multiplayer. This option appears only in the Wii U version, and lets players compete on even larger stages to accommodate all the characters.
amiibo Figures: When a player touches an amiibo figure to the Wii U GamePad, the character joins as a “figure player.” The amiibo figures can gain levels to become stronger and add equipment as they gain experience through battling. Players can have amiibo fight one another, and amiibo will bring you presents from the battles they fight in.
Custom Stage Creation: The touch screen of the Wii U GamePad makes it easier than ever for players to build their own stages and eventually share them with friends and other players around the world using broadband Internet access.
Controls: Players who own the Nintendo 3DS version of the game can use their Nintendo 3DS systems to control the action on the TV screen, in addition to the many other control options available.
Importing Fighters: Fans of the Nintendo 3DS version of the game can immediately benefit from the fruits of their smashing labors. Players can import custom Nintendo 3DS fighters to the Wii U game, along with their customized equipment, costumes and hats.
Special Soundtrack Offer: Everyone who buys both the Nintendo 3DS and the Wii U versions of Super Smash Bros. and registers both games on Club Nintendo by Jan. 13 will receive a two-disc soundtrack of music from the games.
Mewtwo: Like the soundtrack, this series veteran fighter will be made available as free downloadable content in spring of 2015 for anyone who buys both versions of the game.
Modes: The Wii U version of the game offers many new modes and different ways to play that keep players coming back for more:
Smash Tour: World Smash is a fighting party game that looks like a board game. Players use items, spin a wheel and advance around the map. Up to four players can compete at once as they navigate the board and gain fighters and power-ups they can use in a final battle.
Special Smash Mode: Players can customize battles with unique parameters.
Coin Battles: Players compete to collect coins from other players.
Stamina Matches: Players fight until their hit points reach zero.
Classic Mode: One or two players fight through a series of battles and advance as long as they survive. Many random events can shake things up, and players can adjust the intensity settings. The more difficult the game, the greater the rewards.
All-Star Mode: Like in the Nintendo 3DS version, opponents appear in chronological order. Only this time, the newest fighters appear before the older ones, and two players can battle through this mode together.
Event Mode: One or two players take on set character- and theme-based battles. Clearing stages helps players see the way forward.
Masterpieces: This menu gives players a peek into the past lives of some of the Super Smash Bros. characters. Players can play cut-down versions of the characters’ greatest games.
Stages: The Wii U game offers more stages than any game in the series. The expanded Big Battlefield makes its debut in addition to the traditional Battlefield Stage. The Great Cave Offensive, based on the underground labyrinth found in Kirby games, challenges players to avoid potentially lethal danger zones – or throw their opponents into them. The Jungle Hijinxs stage, based on Donkey Kong Country Returns, lets players fight in the foreground and background. Blast barrels shoot players from front to back and vice versa.
Tunes: The game includes hundreds of music tracks, songs and jingles that players can listen to and settings to customize what music plays during game play. Players add songs to their library by collecting CDs that appear while smashing or after completing challenges.
Movies: When players clear Classic or All-Star modes, they’ll be treated to a brief movie featuring whichever fighter they used. Every fighter has a movie, so it’ll be a challenge to view them all.
Ridley. Yes, Ridley: Fans have been clamoring for Ridley to appear in a Super Smash Bros. game for a while, and now they’re getting their wish. But true to form, Ridley appears in an unexpected way. Players will find him in the Metroid series-inspired Pyrosphere stage, but he does more than just hassle players. If one player attacks Ridley enough, Ridley will join that fighter’s side and attack others. Players (including the one on Ridley’s side) can KO Ridley to earn a point toward the match result total. And if Ridley consumes enough energy, he will become Meta Ridley and all the more vicious.
Characters: The Wii U version offers 40 characters and the use of Mii characters from the start. Each character’s moves match those found in Super Smash Bros. for Nintendo 3DS, so players who hone their skills in the portable game will have an edge over opponents in the console version of the game.
Kudos to Ubisoft for working with the academy of Art in this contest. Ubisoft is donating $2500.00 to the university and the winning team. This doesn’t seem like a simple marketing ploy, Ubisoft seems genuinely interested in the gaming and art community. A little cross-promotion and support for art never hurts either. For more details on the contest, read below.
UBISOFT® PARTNERS WITH ACADEMY OF ART UNIVERSITY FOR EXCLUSIVE DESIGN CONTEST
Three Months, Two Creative Influencers, One Winning Design
SAN FRANCISCO – October 15, 2014 – Today, Ubisoft® and Academy of Art University (AAU), two San Francisco creative forces, announced that they are partnering for a contest to have exclusively student-designed artwork created for the front window of Ubisoft’s San Francisco office at 625 Third Street. The contest is open to AAU’s School of Advertising as well as its student-run agency, Young + Hungry a Creative Co-op. Through a series of rounds, artwork from one winning team will be chosen as the new display to go up on Ubisoft’s front window at the beginning of 2015. Additionally, Ubisoft will be donating $2,500 to Academy of Art University and the winning team. “We’re thrilled to partner up again with Academy of Art and its ambitious group of students,” said Michael Hammond, creative director, Ubisoft. “Because we are both proud citizens of San Francisco, we are confident that their work will represent our unique perspective as a creative company in the Bay Area.” Ubisoft previously collaborated with AAU for a similar marketing campaign for a semester-long class project, and they were impressed with the passion, talent and creativity the students brought to the table. Teaming up for a second time seemed only natural, especially since both companies are based in San Francisco. “Academy of Art takes pride in being able to offer our students hands-on learning opportunities through real-world experiences,” said Vince Engel, co-director, School of Advertising. “While we share the same hometown as Ubisoft, we also share the same values in creativity and passion. We look forward to seeing our students’ ideas come to fruition.” Hammond met with the AAU contest participants on campus to present the creative brief. The students were challenged to incorporate Ubisoft characters and elements of its corporate DNA to illustrate the company as a “proud citizen of San Francisco.” Students asked questions and offered a few creative ideas to the Ubisoft team, which stirred up a competitive yet inspirational atmosphere to start the contest. The contest includes three rounds of submissions beginning in late October. The finalists will visit the Ubisoft San Francisco office to present their proposed artwork for judging in December. About Academy of Art University: Founded in 1929 by artists for artists, Academy of Art University is a for-profit, family-owned university located in San Francisco. It is the largest accredited private art and design school in the United States, with an enrollment of more than 18,000 students. The university offers 36 on-campus and online degree and certificate programs across 21 fine arts colleges. Undergraduate degree programs include Associate of Arts (AA), Bachelor of Arts (BA) and Bachelor of Fine Arts (BFA); graduate degree programs include Master of Arts (MA), Master of Fine Arts (MFA) and Master of Architecture (M.Arch). The university is a member of the National Collegiate Athletic Association (NCAA) at the Division II level. To learn more, visit www.academyart.edu.
Uh oh, looks like the creepy and cute critters of PETZ Beach and PETZ Countryside are making their way to store shelves. These games aren’t really my cup o’ tea really, but who’s to say they aren’t for you? Blocky pandas haunt your dreams, er…inhabit the beach in these two games running wild in your local game store. Ugh…I’m writing about ‘pets at the beach’ games. What would Hunter think? Look below for the details from Ubisoft.
Take Your Petz on the Ultimate Journey and Collect Encyclopaedia Britannica® Fun Facts Along the Way
SAN FRANCISCO, CA — October 14, 2014 — Today, Ubisoft® announced that Petz® Beach and Petz® Countryside, the two latest entries in the popular pet simulation adventure game series for kids, are now available for Nintendo 3DS™ system, just in time for the holiday season. Both Petz Beach and Petz Countryside are rated E for Everyone, and are available in stores for $29.99 each.
Players will embark on the ultimate adventure in two new vibrant locales where they can care for a variety of animals, complete exciting quests to expand their village and connect with other Petz owners.
Through its partnership with Encyclopaedia Britannica®, Petz Beach and Petz Countryside incorporate learning throughout the journey.